PRM 0.3 |
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Re0sLess

Posts: 2103
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Joined: 09 Sep 05
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16 May 2006 14:54
Edited by Re0sLess on 16-May-06 at 14:58
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comeon tho the night vision have no dynamic lighting or glare/reflections, so it uses less cup power but reduces the realisum, 1/2 the time you dont know if your in a light area or pitch black. It is a good game and have the protental to be big. I for one would like the following Climb (as jump hight has been reduced) More wepon variaty Air strike (with pin point acuracy) Drag, so you can drag a dead body off the battle field to revie it. .. as you can tell i dont whant much  oh and who much funn would this be ? linky
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Landen

Posts: 384
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16 May 2006 15:21
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Ohh, I like that dragging idea, or maybe pick them up, firemens lift style. :]
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Maz

gameSlave Bike Wrecker

Posts: 2093
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Joined: 13 Apr 04
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16 May 2006 15:40
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good idea simon, post on their forums.. the extra weapons are going to be in the full mod as are quite a lot of features
Fast is fine, but accuracy is everything.
Issue the orders Sir, and I will storm Hell. |
[R-DEV]Gaz

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19 May 2006 20:06
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Lo lads (and lasses?), Jammin hassled me into signing up and saying hello. Fell free to ask any questions about PRMM and it's future. Keep it rather non-technical though. I aint no coder  Gaz
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malis

Posts: 1740
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Joined: 14 Apr 04
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19 May 2006 20:47
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ello 
gameSlave |
Mani

Editor

Posts: 6957
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20 May 2006 09:53
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Hi Gaz.
safe to say we're pretty impressed with prm so far ;D
I used to have a handle on life, but it broke.
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Jammin

gameSlave Tart

Posts: 2846
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20 May 2006 10:42
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Nothing better than a good bit of gaz harrasing.
PRM is great, and the best thing is ur just gonna keep adding to it. Wheee
Bring Back shoutbox! |
Midnight

I have a big chopper

Posts: 2826
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20 May 2006 14:32
Edited by Midnight on 20-May-06 at 14:36
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It's impossible to do the drag idea because of the limitations of the BF2 engine. It's already been suggested on their forums  Hi btw Gaz  oh, and my suggestion. Mortars for engineers like in desert combat that have to be aimed by a spec ops guy using his binoculars to pinpoint the target area. When the spec ops guy dies then the mortar can't be aimed.
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malis

Posts: 1740
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21 May 2006 12:53
Edited by malis on 21-May-06 at 15:54
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Here is a pretty good basic summary of what's different in PRM. And for Grant and others, here is a cool vid of military style tactics that could used in the BF2 engine. Well worth a watch.
gameSlave |
HeTZR

Posts: 4
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21 May 2006 16:56
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Ello one of the =MoFo= guys is the here =P We were told to drop our website on ye forums so i think i'll do that www.team-mofo.com
See you guys in the battlefield.. =D
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Midnight

I have a big chopper

Posts: 2826
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21 May 2006 17:00
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hehe welcome to the site.
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malis

Posts: 1740
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21 May 2006 17:02
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welcome 
gameSlave |
Midnight

I have a big chopper

Posts: 2826
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21 May 2006 17:17
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Quote: malis Here is a pretty good basic summary of what's different in PRM.
And for Grant and others, here is a cool vid of military style tactics that could used in the BF2 engine. Well worth a watch. nice video, now if only people would work like that in games 
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HeTZR

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21 May 2006 17:26
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midnight join my squad next time.. 
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Midnight

I have a big chopper

Posts: 2826
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21 May 2006 17:30
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hehe ok. Will do.
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HeTZR

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21 May 2006 17:42
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hrmm, not exactly like that but a nice teamwork anyway... 
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Nashwolfe

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21 May 2006 18:03
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And another =MoFo= here. Liked that teamwork video, although I'm sure one of the guys nails his mate in the legs during that cross at the end  Liking your server. See you on the battlefield
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Re0sLess

Posts: 2103
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21 May 2006 18:16
Edited by Re0sLess on 21-May-06 at 18:18
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Some good tatics maybe will ... borrow them 
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10_hells

Posts: 14
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24 May 2006 13:16
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Hey peeps, just wanted to say that I posted a battlerequest in your FPS-topic. I just found out I should have done it in here  Let me know how many people you guys can come up with... btw my msn: honza_van_deventer@hotmail.com
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10_hells

Posts: 14
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25 May 2006 18:10
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By the way, any idea of how many people you are going to be able to rally for a match?
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PRM 0.3 |