Changes you'd like to see in bf2 |
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Landen

Posts: 384
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Joined: 28 Aug 05
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28 October 2005 14:57
Edited by Landen on 28-Oct-05 at 14:59
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Well we've all had a chance to get used to 1.03 now. On the whole I think its been a good patch, its fixed a lot of issues with the game. For example im not getting anywhere near as many TKs as I was before 1.03, which is nice.  However I still think there are issues with the game that need to resolved. I pasted the following from another thread I posted in: They need to fix the planes imo. Need to put more focus on dog fighting, ie make it easier to shot down other planes. Good pilots can just ignore most AA/Planes and focus on bombing, which once you've mastered is very easy. I mean top of the gameslave leaderboard atm is a guy named planewhore. All he does is whore planes, obviously, but hes got about 10000 kills and 800 deaths. Its ****ing stupid that something that requires such a minimal amount of skill, compared to other aspects of the game and the game as a whole, lets you dominate everytime you play. Plus people who tk to get planes **** me off. What do you think? What issues do you think should be resolved in the next patch? Discuss.... 
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Landen

Posts: 384
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28 October 2005 15:23
Edited by Landen on 28-Oct-05 at 16:48
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hmm
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Mani

Editor

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28 October 2005 15:32
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Cut down on M203/GP25/GP30 amunition and double it's load time, it's too much of a noobie cannon atm.
I used to have a handle on life, but it broke.
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D3CYPH3R

Posts: 481
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28 October 2005 15:40
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yup, can't stand nade launchers, don't mind the planes too much tbh. i often find it easier to kill in a choper than a plane, the new machine guns on them really own now. all i want is for them to bron back the A-10 warthog, that plane rocked in dc 
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Re0sLess

Posts: 2103
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28 October 2005 16:03
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Not sure how feasible this is but thay should make it harder to relode a plan, may be make you land?? last time i checked plans could not re-arim in mid-air.
Planes should be easyer to kill to to stop plane whores from ownage.
All so the supplies shouldn't just drop from the sky a supplie plan should fly over that you can shoot down to stop the enimy geting them. (like C&C genrals)
Finaly i dont know if any of you have done this? but if you are on a roof top and ou have a car bellow you cn jump on it and press the enter vehicle key and you dont die you just get in the vehicle.
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Midnight

I have a big chopper

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28 October 2005 16:14
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Having planes land to re-arm would be stupid, people would be stood on the runway waiting to get it when it respawns so you'd just TK them all because we all know noone would move. Plus you'd be in a dogfight and then have to land and take off again making yourself stupidly vulnerable to attack from anything.
I use that enter vehicle trick a lot, you can bail out planes mid air and swap to better health ones on the runway / enemy runway etc. It's an old trick from DC / 1942.
Like Craig I think they gp30 should be toned down, as well as the dolphin jumping. You shouldn't be able to get shot if your legs stick through a wall either. I use that to kill people in buildings a lot but still think it's silly.
You should be able to select one bomb at a time when in planes instead of using both at once (unless you use the trick of forcing it to reload one at a time on the runway) It's far far more accurate one bomb at a time than with both, which is also silly.
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Landen

Posts: 384
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28 October 2005 16:54
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Aye I agree with the landing point, it would be carnage. However improving air to air missles and/or the machine gun would solve the problem. BF2 has a natural balance, Foot soldiers can kill foot soldiers, tanks can kill tanks, apcs can kill apcs and there are obviously cross overs. However the only 2 things that can possibly shoot down a plane is either AA or another plane and theyre both shite at it! It makes no sense I tells ya.
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Mani

Editor

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29 October 2005 11:22
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They were supposed to have improved the anti-air missiles in 1.03, but in fact they got MUCH worse, they are seriuosly poor tbh and need sorting.
I used to have a handle on life, but it broke.
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Felon

Posts: 2346
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29 October 2005 11:54
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I agree with the point scoring in planes, perhaps they should reduce it for bombing runs and as chris stated give more points for dog fighting,
And yes, do away with dolphin jumping.
Atari 2600 1978-81 -|- ZX81 Spectrum 1982-84 -|- Commodore 64 1984-87 -|- Amiga 500 1988-91 -|- Sega Mega Drive 1992-94 -|- Atari Jaguar 1994-95 -|- Sony PS1/2 1995-04 -|- MS Xbox 2003-06 -|- Flawless 360 01/12/06 and counting.. 28 years gaming, man im old |
Midnight

I have a big chopper

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29 October 2005 12:20
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The AA missiles HAVE improved in the latest patch.. if you're in a plane flying at an AA turret then you WILL get hit by the missile face on which never happened before the patch.. it would only hit when flying away.
They have made it easier to shoot down planes, but if you have any skill then you can still avoid them fairly easily. They do track you better and closer across the map and when you do dodge them they miss at a much tighter range than before.
The plane missiles are much better too, they hit things at closer ranges whereas before you needed to be a big distance to make sure it locked properly, now you can lock things that you see at the last moment and still hit. Plus they improved the missiles against choppers as before it would miss most of the time.
The AA missiles on the mobile AA have improved most of the lot.
I don't see why you all think planes are so bad, it's like any vehicle.. if the team doesn't work to stop it being used against them then you'll own them easily. If people actually sit in the AA turrets you can only dodge so many at once before getting hit. Unfortunately you rarely see them all occupied and only one person concentrating on taking you down. If it was a tank and noone spawns as AT or Spec Ops then the same would happen with the tank raping everyone.
Plus most people give up on dog fights after a couple of seconds..if they can't get you right away they bugger off and get bored. It's more down to players than the game imo.
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Mani

Editor

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29 October 2005 12:24
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I shot down many a plane in the face with AA missiles BEFORE the patch.
And tbh the missiles ARE worse for losing track and going after other stuff, by far.
I used to have a handle on life, but it broke.
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Midnight

I have a big chopper

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29 October 2005 12:28
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yes, you could shoot them in the face before the patch but it's far easier now. It happens to me much more than before when diving on AA targets.
I played in the AA last night and it wasn't hard taking planes down.. you just had to wait until they were flying straight or committing to a dive etc. I just waited by the AA and then jumped in after they flew by.
It's the same when in a plane, there's no use in locking if they're turning etc because you'll defenitely miss every time.
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Midnight

I have a big chopper

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29 October 2005 12:29
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I guess I just got lucky or something, but I haven't seen anything majorly stupid with taking them down.
I agree that stray missiles are gay though, they should drop out the air after losing a lock.
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Landen

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29 October 2005 13:14
Edited by Landen on 29-Oct-05 at 13:28
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Its easier to take down people who arent great at flying, however anyone with a bit of skill can still avoid most if not all missiles and subsequently own everytime they jump in a plane. I haven't seen any improvement in AA or Planes Air to Air missiles. In no other vehicle can you avoid being hit for so long, yeh you might shoot the odd plane down in AA but tbh who wants to sit in AA for 30mins. You just make yourself a huge target for planes and its difficult to get any kills with it anyway. Planes should be up there fighting planes, thats why there are fighter and bombers but even in the fighters its extremely hard to take down a good pilot and most people focus on bombing anyway.
The point is this Grant: A skillful tank driver can get killed pretty easily, think about all the ways to blow up a tank... c4, Mines, HJ-8, Anti Tank, APC, tank, chopper, plane, artill. However there are only really 3 ways to take out a plane all 3 of which arent very effective, I dont think thats a particularly good balance myself. Im fed up with some unskilled **** face bombing me from 100ft up with little of no opposition. If more emphasis was put on dogfighting pilots would need to win a dogfight before they could go on a bombing run. If they had to do something difficult that required some skill to get their kills then fair enough. But flying around banking when the little red light flashes firing counter measures and dropping bombs isn't my idea of skill. Once you've got a decent pattern going its a piece of piss. But a plane is nothing like other vehicles, even if a team works together to try to shoot down a plane theres no guarantee they'll actually do it because its so difficult compared to blowing up other vehicles. And even if they do chances are a plane whore will just tk and make sure he gets in a plane again and it will start all over again.
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Landen

Posts: 384
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29 October 2005 13:17
Edited by Landen on 29-Oct-05 at 13:21
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Quote: Midnight Plus most people give up on dog fights after a couple of seconds..if they can't get you right away they bugger off and get bored. It's more down to players than the game imo. And that is the biggest load of BS ive ever heard. Dont you remember when we played Wake Island? When i chased you for at least 5minutes, fired 6 missiles all with locks and fired 500 rounds at you most of which seemed to hit you on my screen and you didnt die? Pfft, the amount of times ive chased russ around aswell and not got a kill after firing 6 missiles at him whilst locked on, its a joke. It needs to be fixed asap.
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Midnight

I have a big chopper

Posts: 2826
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29 October 2005 13:51
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I said most people, not persistant gits like yourself  I was just watching you in read view the whole time. I'm sorry but I find it stupidly easy to machine gun other planes out of the air when chasing them. They die in a few bursts to the engine / cockpit. I still stand by the fact that 'most' people give up after a few minutes chasing you to go back to bombing stuff instead.
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Jammin

gameSlave Tart

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30 October 2005 09:45
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AA missiles accuracy is so bad since the patch i just refuse to use them full stop. I know i will get minimum Team Vehicle damage, just intensely annoying.
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ralinn

ninja?

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30 October 2005 10:59
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Quote: Midnight I said most people, not persistant gits like yourself I was just watching you in read view the whole time. I'm sorry but I find it stupidly easy to machine gun other planes out of the air when chasing them. They die in a few bursts to the engine / cockpit.
I still stand by the fact that 'most' people give up after a few minutes chasing you to go back to bombing stuff instead. Never happened to me really. Every time I've been locked on, I've been chased for around 5 minutes. I've been chased by really good pilots and I found the only way to avoid them is to just wait for them to run out of missles, circle the map and take them out when they go to restock. 2 good pilots never seem to shoot eachother down. The amount of times I've had to resort toflying under low bridges to catch them out while I could of been getting on with an objective is silly. I'd much rather it ended quickly.
Woof, I'm a clown! |
Maz

gameSlave Bike Wrecker

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30 October 2005 14:11
Edited by Maz on 30-Oct-05 at 14:21
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FIX THE ****ING SA80A1 if i can hit a number 12 target (1:1 scale running man target) at 300meters standing kneeling and prone tbh it should do in the game!!!
and since all British soldiers are trained to use the SA80 and all members of the US armed forces who use it are trained by us!
anyone who is using that weapon Would be very able to hit targets 99% of the time
it shouldent be a case of oops i missed the ****er at 25meters even though im prone and firing on single shot!
it just wouldent happen
sorry its just sooo foooking annoying
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oh and as for making the planes land to rearm... couldent the just make the runways no TK areas... i.e. you dont get negatives for team killing on runways like the've done for artil
oh and maby their should be mobile AA on ALL 32 and 64 player maps
Fast is fine, but accuracy is everything.
Issue the orders Sir, and I will storm Hell. |
Landen

Posts: 384
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31 October 2005 15:50
Edited by Landen on 31-Oct-05 at 15:51
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If you made runways no Tk areas then there will be nothing to stop people tking to get planes/choppers. It would be chaos, people would tk eachother over and over.
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Changes you'd like to see in bf2 |