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Wednesday, March 09 2005

AGEIA PhysX Interview  by Scott H at 13:54

PC
Following on from the news we posted yesterday, Computer Games Magazine have a small Q&A session with the AGEIA President Curtis Davis.

Computer Games - We have all seen things like ragdoll deaths for game characters as well as object movements. Will the AGEIA solution allow for other features like true terrain deformation in games (a la Red Faction) or real physics for things like water and particles?

Curtis Davis - Absolutely, next generation games will take those type of effects to a whole new level of magnitude. Physics will offer a host of advanced features including universal collision detection, rigid-body dynamics, soft-body dynamics, fluid dynamics, smart particle systems, clothing simulation, soft-body deformation with tearing, and brittle fracturing for destruction of objects in gaming environments.

Full AGEIA PhysX Interview

CPUs, GPUs, and Now PPUs we will need about 8 gfx processors and a CPU to play a game soon, lets hope the GPU big boys are looking to integrate a PPU type solution as early as possible.

By the sounds of it, Unreal 3 Engine based games will have plenty of Bells and Whistles, lets hope they also include taking an extended look at the netcode side of things.

** Update **
The Inquirer has a picture of the prototype board, if that sort of thing turns you on.
Tags: PhysX
Related News
14-May-06 UT2007 Interview
02-May-06 AGEIA Interview
22-Mar-06 PhysX Cards Coming in May
23-Oct-05 PhysX Q&A session
21-Sep-05 PhysX Card Ready
25-May-05 PhysX Hardware Preview
18-Apr-05 PhysX to demo at E3
14-Apr-05 AGEIA Technologies Interview


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