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Tuesday, September 16 2008

Brothers In Arms Hell's Highway 'Brutality of War' Screenshots  by Craig D at 19:05

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Here's three Brothers In Arms Hell's Highway screenshots that show the brutality of war. A small internal Gearbox Q&A is also attached for good measure discussing the same subject.

The console versions of Gearbox's World War II tactical shooter are due in stores in just ten days from now.

Answers by: Jeramy Cooke (BIA HH Director)

1) BIA has always been a violent series, mostly because of the topic it’s covering. Will BIA HH follow the same path?
BiA HH will continue to show the horrors of war be they physical gore or mental trauma. We feel it's important to treat the subject with respect but at the same time help people feel the intensity of the violence. War is at its core a violent act and gore is something that goes with the territory.

2) We all have in mind the incredible opening scene in Saving Private Ryan and BIA has always tried to be very realistic. How did you reach a decision for the level of gore that you wanted in the game?
Really it was a very straightforward decision. Each area of the game that depicts violence is specifically to illustrate an important story point or convey the terrible nature of war. We never really ask ourselves about the "Gore Level" instead we focus on the drama and purpose of the scene or game system. If gore happens to be a part of that experience then so be it.

3) What is the biggest technical challenge that you had to face during the development of the new gore system?
The main challenge was making sure the physics was fast enough on each of the different platforms. Since each platform has different performance characteristics we had to tune the simulations to match. As well it was a challenge dealing with the additional memory required to break apart different enemy types in so many ways.

4) Finally, did you cut some of the gore features you planned on implementing in the game originally?
Actually the gore system landed a fair bit ahead of where we had originally planned. Since our game is not about gore we generally wanted to keep it in the background and thus we didn't plan on spending big into the tech. However there were a number of features the team promoted internally such as headshot specific gore and dripping blood on walls that weren't in the original plan.
Brothers In Arms Hell's Highway, explosion_png_jpgcopy.jpg Brothers In Arms Hell's Highway, screenshot00116.jpg Brothers In Arms Hell's Highway, takedown_png_jpgcopy.jpg
Related News
15-Aug-08 Brothers In Arms Hell's Highway Screenshots
04-Jul-08 Brothers In Arms Hell's Highway Tanks Media
27-Jun-08 Brothers In Arms Hell's Highway Developer Diary
20-Jun-08 Brothers In Arms Hell's Highway Destructible Environments Explained
18-Apr-08 Brothers In Arms Hell's Highway Media
18-Apr-08 Brothers In Arms Hells Highway Dated
22-Aug-07 Brothers In Arms Hell's Highway Media
30-May-07 Gearbox President Talks Brothers In Arms: Hell's Highway
26-May-07 Brothers In Arms Hells Highway Trailer
Comments
Stan
Posts: 2696
Rank:
Post rank 5 out of 5
16 September 2008 23:10
Watched a trailer for this game last night, actually really impressive looking engine, defo want to try a demo now.


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