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Tuesday, October 23 2007

Supreme Commander: Forged Alliance Strategy Guide 2  by Craig D at 21:07

PC
As promised here the second Supreme Commander: Forged Alliance Strategy Guide, this one covers some of the new units and their capabilities. Again it won't show no the home page.

Here's part 1 which covers general strategies in the Supreme Commander expansion pack.

AI Changes in Supreme Commander: Forged Alliance

The AI in Forged Alliance is far superior to the AI that was in Supreme Commander. If you're new to Supreme Commander, playing against the easy AI is the best way to become accustomed to the basic game mechanics. The Easy AI will focus on building defenses rather than attacking, so you’ll be free to expand your area of operations and build up a massive army.

If you’re slightly more experienced but consider yourself a casual player, the Normal AI will provide a 'balanced’ approach to gameplay. It’ll devote equal attention to creating a massive army, expansion and teching up factories while attacking you from land, air and sea.

On the opposite end of the spectrum, the Rush AI will aggressively try to dominate the map by seizing resources and attacking you at every opportunity. To defeat the Rush AI, you’ll need to quickly capture and hold any nearby 'expansion areas’ like starting positions, Mass deposits, civilian colonies or choke points. A force of five to 10 mixed units should be enough to take each area, but keep your eyes open -- the AI will not surrender those areas without a fight.

Although there is a new "cheating" AI for the folks who want the ultimate challenge, none of the AI will cheat unless it's told to. Since the AI is confined to the same set of game rules that you are, priority should be given to destroying enemy intel- and economy-related structures. The AI’s attacks are based on what it perceives as your weakest area, so killing scouts, spy planes and radar will greatly reduce the efficiency of its attacks.

And if you’re able to destroy its Mass extractors and power generators early in the game, you’ll reduce the rate at which it can upgrade factories and create new units.

Strategies for the New Units in Supreme Commander: Forged Alliance

Selen: Seraphim T1 Combat Scout
The Seraphim do not have a traditional land scout, nor do they have a light assault bot. Instead, they have a combat scout called Selen, which fills both roles. The Selen is capable of holding its own in combat and can also be made invisible to all forms of Intelligence (except Omni sensors). Simply set the unit’s fire mode to 'Hold Fire’ and it will be undetectable as long as it remains stationary. There is no economic-related cost for this special ability, so use it often!

Yolona Oss: Seraphim Experimental Missile Launcher
The Yolona Oss is the end-all Seraphim experimental. If nothing else is able to destroy your opponent, a single experimental missile can flatten even the largest of bases. To defend against these, your opponent will need at least two anti-nuke defenses at minimum -- but if a missile gets through, it’s game over!

Continental: UEF T3 Transport
The Continental utilizes a built in shield generator to provide extra defense against enemy fire. The Tech 1 and 2 transports in Supreme Commander were fairly susceptible to anti-air fire, the T3 transport is capable of landing in all but the most heavily defended areas. Load this transport up with Tech 3 assault bots and drop them behind enemy lines.

Novax Center: UEF Experimental Satellite System
The moment construction is completed on the Novax Center, it launches a satellite into orbit that lets you attack any enemy targets from above. The actual satellite cannot be attacked or destroyed by any traditional weaponry; the only way to knock it out is by destroying the Novax Center. Because the satellite has long reload time, it’s best to use it against unshielded Mass extractors, masses of mobile units or other exposed structures.

The Hive: Cybran Engineering Stations
If you enjoy building a giant base before attacking your opponent, proper use of the engineering stations will be key to your success. Build these around factories so that they automatically assist production, and also along the fronts lines that they can repair damaged units and reclaim any debris scattered across the battlefield.

Jester: Cybran T1 Gunship
The Cybran T1 Gunship is designed for early-game harassment. It's highly mobile and capable of quickly killing Engineers, thus slowing enemy expansion. To get the full benefit of the Jester, build an air factory first and then create a nice-sized force and send them out.

Salvation: Aeon Rapid Fire Artillery
The Salvation is capable of laying waste to large forces of units. Because its artillery shells split before impact, they are most effective vs. shields and light Tech 1 or Tech 2 units. Direct the Salvation to fire on those types of units.

Solace: Aeon T3 Torpedo Bomber
The Solace is the strongest anti-navy unit in the game and uses multiple torpedoes that will overrun even the best anti-torpedo systems. Use these against undefended naval units for maximum effect, or send a squad of them against larger naval units.
Related News
23-Oct-07 Supreme Commander: Forged Alliance Strategy Guide 1
15-Oct-07 Supreme Commander: Forged Alliance Gold
21-Sep-07 Supreme Commander: Forged Alliance Media
21-Jul-07 Supreme Commander: Forged Alliance Details
12-Jul-07 Supreme Commander: Forged Alliance Screenshots
28-Jun-07 Supreme Commander: Forged Alliance Announced


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