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Friday, March 30 2007

Medieval II: Total War Kingdoms Expansion Announced  by Craig D at 17:42

PC
Creative Assembly and publisher SEGA have today announced a Medieval II: Total War expansion pack, due in the coming autumn: Medieval II: Total War Kingdoms includes four new campaigns and six new multi-player scenarios along with 20 custom battle maps.

Medieval II: Total WarTM Kingdoms will feature 4 brand new campaigns, including an opportunity to more fully explore The New World that was unlocked toward the end of Medieval II. In the Americas campaign, players will be able to retrace the steps of Hernán Cortés in 1519, as he seeks to explore and conquer The New World. Players can earn the support of Spain and explore the mystery and riches of the New World, or take control of the Aztec or Native American factions and call on the Gods and the bravery of vast armies to see off this new threat.

Three other campaigns will offer more detailed "magnifying glass" campaigns within Great Britain, Northern Europe and the Holy Land, with many more regions than were originally shown in Medieval II. Featuring 13 new playable factions and over 150 new units, Kingdoms will allow players to control thousands of men on a single battlefield and lead them into conflict with new hero characters such as Richard The Lionheart and Saladin, each armed with new, powerful battlefield abilities. In addition, players will use moated forts to garrison vast armies or seize control of key strategic points and explore new technology trees, governed by religion and prestige.

Players can experience a bloody clash between pagans and Christians in the Northern European Teutonic Wars, or take control of one of 5 factions in the Britannia campaign when England faces war on 4 fronts as once conquered lands rise up against them. Kingdoms will also include a new expanded Crusades campaign, where players renew their fight for control of the Holy Lands, with new factions, devastating new units (such as the terrifying Greek Flame Thrower), legendary heroes and powerful holy relics.

"With Medieval II: Total War we offered unrivalled scope of warfare, both on and off the field of battle, as you conquered the known world" commented George Fidler, Studio Director, The Creative Assembly Australia, "Now with 'Kingdoms' we're looking to offer unrivalled richness and detail with four completely new campaigns, each offering its own unique features, challenges and flavour of Total War."

Here's the first ten screenshots for your viewing pleasure. There's also a trailer if you're interested.
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Medieval II: Total War Kingdoms, medieval_ii__kingdoms__expansion_pack__pcscreenshots8131king_britannia4_1024.jpg Medieval II: Total War Kingdoms, medieval_ii__kingdoms__expansion_pack__pcscreenshots8132king_crusades1_1024.jpg Medieval II: Total War Kingdoms, medieval_ii__kingdoms__expansion_pack__pcscreenshots8133king_crusades2_1024.jpg Medieval II: Total War Kingdoms, medieval_ii__kingdoms__expansion_pack__pcscreenshots8134king_teutonic1_1024.jpg Medieval II: Total War Kingdoms, medieval_ii__kingdoms__expansion_pack__pcscreenshots8135king_teutonic3_1024.jpg
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Comments
Stan
Posts: 2696
Rank:
Post rank 5 out of 5
30 March 2007 20:15
I hope they make the naval combat more interactive.
cragtek
Posts: 185
Rank:
Post rank 2 out of 5
31 March 2007 18:30
That'd be good, always been a bit of a bone of contention for me. Having said that, I seem to recall reading somewhere that it definitely won't be fixed until the next "roper" version, so god knows when.

This extension looks good though. I had the Barbarian Invasion one for Medieval 1 and that was cool, but this looks like it poops one off all over it.


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