Thursday, December 21 2006
Just in time for Christmas there's a new Sid Meiers Railroads! patch to be had, version 1.1 includes a couple of AI changes, a number of new options and some bug fixes in a 22mb package.
You can also find the free holiday scenario on the same files page.
You can also find the free holiday scenario on the same files page.
Upgrade Sid Meier's Railroads! to v1.1 with this patch.
Updates:
AI - AI now takes industry potential into consideration when making route decisions.
AI - Changed AI's criteria for building new trains (now uses individual goods rather than depots)
Functionality - Added new option "Use All Trains", which allows the use of all trains in the game, when in TT mode.
Functionality - Added the ability to manipulate the camera freely when paused. To do this, pause the game and press "CTRL+F". In this mode, cursor keys move the camera and the camera can be rotated by holding the left mouse button and moving the mouse.
Functionality - Cities can now accept raw materials directly from resources properly.
Functionality - Clouds can now be disabled in the options screen.
Functionality - Enabled terrain editor. To enable the terrain editor, you must add "EditorEnabled = 1" to your settings.INI.
Functionality - Enabled larger size maps.
Functionality - Exposed scenario timescale in scenario XML. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month.
Functionality - Fixed rerouting cash exploit.
Functionality - Made track selection easier. (track now takes precedence over depots)
Functionality - Terminals can now accommodate up to four tracks connected to them.
Graphics - Parallel tunnel tracks now draw correctly (no longer overlap)
Graphics - Tracks connected to depots/stations/terminals draw with special graphics to distinguish them from "normal" tracks.
Interface - Added new city routing icons and chevrons to show which stops on your route map accept the goods in your current consist.
Interface - Auction window repositioned so it no longer obscures scores on larger resolutions.
Localization - Misc. localization fixes.
Multiplayer - XFire support added.
Tags: Sid Meier's Railroads!

14-Nov-06 | Sid Meiers Railroads! Review |
02-Nov-06 | Sid Meiers Railroads! Livery Pack 1 |
26-Oct-06 | Sid Meiers Railroads! Demo |
25-Oct-06 | 2K Games To Join Steam |
24-Oct-06 | Sid Meiers Railroads! Launch Movie |
11-Oct-06 | Sid Meiers Railroads! Gold |
29-Sep-06 | Sid Meier's Railroads! Gameplay Walkthrough Video |
09-Sep-06 | Sid Meiers Railroads! Screenshots |
30-Aug-06 | Sid Meiers Railroads! Screenshots |
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