Wednesday, November 08 2006

Click full story for the changelist.
* Crash fixed on Save/Load if player has an object in their hands.
* Health and poison effects are no longer displayed during credits.
* Player’s hands don’t appear behind the credits when you combine the Skull of Shadows with an equipped spell.
* All game menus are hidden when a video starts.
* Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
* Indestructible shields are now really indestructible.
* Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
* Crash fixed when the player tries to switch between casting a fireball and taking an object.
* Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode.
* Saving is now disabled during end game credits to avoid system anomalies.
* The player now dismounts correctly from the top of ladders, even when moving backward.
* Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells like Firetrap.
* Climbing NPCs can't be charmed and fall if shrunken.
* Fixed getting stuck on door on Level 11, when jumping on a rope attached to it.
* Fixed weapon being unequipped after jumping in certain conditions
* Fixed when pressing E multiple time in certain conditions would quicksave the game
* Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
* Fixed not being able to take any objects under certain conditions
* Fixed game crash after de-equipping a weapon in certain conditions
* Fixed a potential first person hands animation problems
* Fixed being stuck sometimes in some specific locations close to stairs
* Fixed looping dagger and staff sound when doing a power attack and parrying in the middle.
* Fixed some scrolls that could be used several times (much like a spell)
* Fixed teleporting that could occur when using lockpick
* Fixed Fireball staying stuck to the player until it explodes
* Fixed, shrinked enemies are now sensitive to melee weapon
* Fixed a crash when killing a NPC with a fire weapon when he is knee deep in the water
* Fixed invisible wall present on level 7
* Fixed lockping becoming a weapon (melee animations played)
* Fixed Lighting bolt scroll not working
* Fixed issue with telekeninesis not always working as intended
* Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu.

12-Dec-06 | Dark Messiah Of Might & Magic 1.02 Patch |
03-Nov-06 | Dark Messiah Of Might & Magic Review |
10-Oct-06 | Dark Messiah Of Might & Magic Gold |
07-Oct-06 | Dark Messiah Movie |
26-Sep-06 | Dark Messiah of Might & Magic Movies |
23-Sep-06 | Dark Messiah of Might & Magic Single Player Hands-On |
09-Sep-06 | Dark Messiah Beta Keys |
08-Sep-06 | Dark Messiah Of Might & Magic Beta Key Giveaway! |
26-Aug-06 | Dark Messiah of Might & Magic Screenshots |
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