Friday, October 06 2006
FiringSquad have an interview up with Blaine Christine of Aspyr Media, producer of upcoming RPG Gothic 3. The interview touches on story, AI, and the much touted seamless game-world.
The seamless gameplay world is always a challenge to implement, but can be done as long as it is planned for in advance. This is a feature that definitely requires the developer to think and plan ahead; it is not something that can be added on at the last minute. Happily, this was a key component that was important to Piranha Bytes from the start of development, so the end result is a great gameplay experience for the player where their suspension of disbelief is not interrupted by loading screens. Unless, of course, you die and need to reload.
Tags: Gothic 3
28-Jan-07 | Gothic 3 Competition |
21-Dec-06 | Gothic 3 1.12 EU Patch |
27-Oct-06 | Gothic 3 Version 1.08 Patch |
12-Oct-06 | Gothic 3 Patch |
11-Oct-06 | Win a Copy of Gothic 3 |
10-Oct-06 | Gothic 3 Movie |
26-Sep-06 | Gothic 3 Really is Gold |
14-Sep-06 | Gothic 3 Gold |
23-Aug-06 | Gothic 3 Screenshots |
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2pac
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06 October 2006 20:21 |
Stan
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06 October 2006 21:53 |
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07 October 2006 11:38 |
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