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Friday, September 01 2006

Warhammer: Mark of Chaos Screenshots  by Craig D at 14:16

PC
There's ten new Warhammer: Mark of Chaos screenshots in the gallery. These shots show Chaos units in Black Hole's upcoming RTS.

Warhammer: Mark of Chaos is due later this year.

Chaos Theory
In the Northern Wastes lies the Realm of Chaos. This is the home to the four Chaos gods: Tzeentch, changer of the ways; Khorne, the blood god; Nurgle, lord of decay; and Slaanesh, the dark prince. Each of these gods can be thought of as epitomizing rage, hope, despair, and pleasure. In the Northern Wastes, Chaos seeps into the world, such great power causes the environment and inhabitants to become tainted and mutated by it. The inhabitants of the Wastes worship the Chaos gods, and thus the warriors that arise here are known as the hordes of Chaos. Generally, the northern tribes of men fight amongst themselves for their specific gods, but every so often, a champion arises and unites the tribes, spreading Chaos into the Old World, usually starting with the Empire to the south.

As the power of Chaos spreads, the Chaos army will continue to mutate and be "blessed" with new powers from the Chaos gods. Hence, units which were basic foot soldiers at the start may take on more powers and dark forms as the game progresses. Chaos offers great power with living armor and abilities not available to the men of the Empire. Chaos Armor is one of the most recognizable characteristics of the Chaos army. These suits of living armor offer unearthly protection against the enemy, often causing fear in those who stand in their way.

All this comes with a great price as the blessings from the gods often requires a painful existence of rotting and mutated flesh. The minds of such devoted warriors also fall into a black chasm of servitude that only intensifies their faith. As horrible and terrifying the common man may find this, for Chaos it is the ultimate gift.

Aspiring Champion Of Nurgle
A veteran warrior of Chaos, this champion is dedicated to the Lord of Decay, Nurgle. Nurgle's Champions, ravaged by disease, are themselves protected from such plagues, for they have become inured to the pain and discomfort, and while their bodies may corrupt, the spirit of Nurgle sustains them when lesser mortals would die. Thus, the Aspiring Champion of Nurgle can endure wounds and afflictions that would cripple others, and yet fight on in his name. They are horrific to look upon, more so even than other Champions of Chaos, for their peeling flesh, their stomachs bloated with corpse-gasses and their charnel stench is a reminder of the fate that awaits all living creatures.

Bloodletters
Bloodletters are Lesser Daemons, known variously as the Footsoldiers of Khorne, the Warriors of Blood, the Teeth of Death, or the Horned Ones. Carrying blades quenched in the blood of a generation of fallen warriors, they march behind twisted banners that flutter in no earthly breeze, accompanied by the chanting of the names of those slain in battle. They are bestial creatures, with snarling, fanged mouths, whose skin drips constantly with blood, their matted manes shaped into spines with dried gore. Like the raging god from which they are born, Bloodletters have no desire but to shed blood on the field of battle. They are clad in fragments of armour, which is sometimes melded to their skin, and wield massive swords.

Warhounds Of Chaos
Many Northmen tribes breed and train massive hounds for a variety of purposes, such as hunting and sport. Some Kurgan tribes delight in the spectacle of trained pit hounds fighting against bears, trolls and other creatures. Generations of selective breeding has created the most vicious and powerful hounds, which are more wolf than dog. These natural killers are made all the more horrifying by the warping effect of Chaos, causing them to sprout horns, tusks, and spines.

Hell Cannon
Part daemon, part War Machine, the Hellcannon of Chaos is a massive construct of iron and brass that growls and shakes with diabolic sentience. In battle, these arcane engines heave great blasts of daemonic energy that arc through the air toward their targets, incandescent explosions liquefying anything they touch and sending the survivors screaming in all directions.

Undivided Sorcerer
Those who use the raw winds of magic to cast spells are known as Sorcerers, powerful spellcasters, able to unleash black bolts of energy from their fingertips, transport themselves from shadow to shadow, or flay their foes with burning fires.

Sorcerers are seen amongst the Northmen as the oracles of the gods, and often act as advisors and counsellors to the northern tribes. They interpret the will of the Great Powers, diving with sacrifices and daemon summoning.
Related News
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30-Nov-06 Wahammer: Mark Of Chaos Version 1.3 Patch
14-Nov-06 Warhammer: Mark of Chaos Launch Trailer
30-Oct-06 Warhammer: Mark of Chaos Media
30-Oct-06 Warhammer: Mark of Chaos Goes Gold
20-Oct-06 Warhammer: Mark of Chaos Media
10-Oct-06 Warhammer: Mark of Chaos Collector's Edition Details
06-Oct-06 Warhammer: Mark of Chaos Media
28-Sep-06 Warhammer: Mark of Chaos Screenshots


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