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Wednesday, September 29 2004

The Duke Gets Physical  by Neil W at 16:22

Any mention of Duke Nukem Forever, these days, will have most gamers rushing to their calender, just to check if it really is April 1st.

This time however, the Duke is legitimately back in the news, even though a release date is still an unrealistic target.

Meqon, an up and comer in the physics middleware industry, announced they have been selected by 3D Realms as the physics engine provider for their long awaited game Duke Nukem Forever.

Meqon's product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – "We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly."


DNF already had selected a physics engine, the aptly named, Mathengine. Unfortunately for the troubled title, the engine that 3D Realms wanted was bought by Criterion Software, the creators of Renderware. EAs involvement however, has caused most developers not associated with the giant publisher, to reconsider using Renderware.

For details visit 3DRealms

The change of the engine however, may prove a break in an otherwise troubled development process for DNF. Meqon seem to know what they are doing, and if their demo is anything to go by, Duke Nukem Forever stands to gain from the partnership.You can download a short Meqon Physics Demos by Clicking HERE
Comments
Mani
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29 September 2004 16:25
Watched those demos on Monday, quite impressive.
Mani
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29 September 2004 16:27
I didn't know the mathengine stuff however, good knowledge Wud
Tricky
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29 September 2004 16:49
Seen that demo before, didnt know it might get used for Duke Nukem though
Scrappy
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29 September 2004 17:42
I thought it was 'Duke Nukem lost Forever'.
Being kept in the same top secret underground vault with Team Fortress 2.


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