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Monday, July 31 2006

Sadness - exclusive Wii horror game  by James B at 17:15

Nintendo
Here's a little treat for all you Wii fans. Sadness is a mysterious Wii horror game being made by Polish developers Nibris.
Details of the game are sketchy at the moment, however a broken-english press release has shed some light on gameplay.

The game will be completely black and white, with the developers aiming towards photo-realism. Plot details are not being revealed at the moment but Nibris confirmed that Eternal Darkness, Silent Hill, Resident Evil, Planetscape: Torment, ICO, Phantasmagoria have all influenced the game design. Sadness will also have no menu and an invisible save system, while aiming to make operations by Wii controller completely intuitive.

Imagine driving away rats with a torch, throwing a rope (as a lasso) when you want to climb over a wall, or slitting the throat of a persecutor with a piece of glass... All of this with the help of the Wii controller


Click full story for the full press release.
Certainly a different game from the style many were expecting of the Wii, and one to keep an eye on.

***Update***
Two pieces of art in our gallery.

Nibris based in Cracow, Poland released some new information about one of the mostly mysterious and awaited Nintendo Wii titles – Sadness. Due to the scale of the project Nibris invited some recognized development teams to cooperate. FRONTLINE Studios Inc. will be responsible for programming – a team of 30 people with large experience in Nintendo platforms. Digital Amigos will take care for the visual side of the game; it is a company specialised in graphics of games (e.g. Painkiller) and movies. Many psychologists and creators of horrors were invited to the making of the game.

Once it is chosen, the publisher will inform about this fact on his website. So far, adds Nibris, all the names of alleged publishers which appear on the internet are nothing but rumours. For the time being, no screens or playable demos are going to be published. The publisher will decide about the time of visual presentation of the game.

Nibris also is not going to provide any closer information on the scenario: "Sadness is a novelty on the video games market. Both the story and the presentation of the game is going to be a surprise for a player. You must forgive us the fact that we present so scarce information about Sadness, but we hope that once you play it you will understand our circumspection. We do not wan to spoil the fun" – says Adam Artur Antolski, one of the scriptwriters.

Despite reluctance to reveal the plot Nibris gave examples of games which had come influence on concept design of Sadness. Eternal Darkness, Silent Hill, Resident Evil, Planetscape: Torment, ICO, Phantasmagoria – these titles had some influence on the way of thinking about Sadness.

Currently presented artworks show a number of monsters from Slavic legends. What is interesting Nibris says we might not encounter all of them in te game – everything will depend on the way of playing and choices of the player.

The information presented so far give a foretaste of a title unique not only in Nintendo games portfolio, but games in general. Let us remind that Sadness is to be a gothic horror in a convention of noir movie. The game is going to be completely black and white! The style goes towards photorealism which is to increase the realism of the game atmosphere. The plot is going to cover the events from before the outbreak of World War I. The location of the events is mostly Ukraine.

Nibris adds another significant detail – Sadness is not going to have any Menu. "We aim at completely intuitive behaviour of the player – just as in life. Every choice a player makes is essential – if you experience traumatic events in your life, they are in you all the time. The same is going to be with Sadness. We want the player feel he participates in events, not only a game" . The game will also have a saving system which is going to be invisible for a player. Operations by Wii controller are going to be completely intuitive.

We will have to wait patiently for this one of the best promising Wii titles – the game will not appear sooner than in the 4th quarter of 2007.
Tags: Sadness
Comments
malis
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31 July 2006 17:16
Wow, this came out of nowhere, really excited by the sound of this.
Abstract
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31 July 2006 17:55
Personally i wanna sit back, relax and push a few buttons, not wave the controller about like a lunatic! lol
malis
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31 July 2006 18:08
I don't think this game requries you to wave around like a lunatic
Abstract
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31 July 2006 18:09
rofl, fair enough
Undefined
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31 July 2006 18:25
But he's a lunatic anyway!
I like the art pics


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