Thursday, June 29 2006
Valve have released a Day of Defeat: Source update. Changes include two new maps and numerous graphics fixes.
Day of Defeat: Source Changelog
* Added new Detonation game mode
* Added two new Detonation maps: Jagd and Colmar
* Added film grain and color correction cinematic effects while in spectator
* Optimizations to the player animation blending system
* Improved bullet and melee attack hit detection
* Shortened the BAR reload time
* Reduced recoil and fire delay on the Garand
* Added CVAR cl_autorezoom - set to 0 to not rezoom sniper rifles and rocket weapons
* Added new image-based texture blending shader
* Added new light warping shader
* Added new phong Shading/Rim Lighting on player models
* Added support for bloom on DX8 video cards
* Added vertex lighting to props
* Fixed a case where players could get under terrain in Argentan
* Made it more difficult for players to repeatedly block the same cap in order to rack up defend points
* Fixed player being able to clear mg42 heat by undeploying and redeploying while reloading
* Added blocking walls to enemy spawn entrances
* Fixed stepping over window ledges in Avalanche
Tags: Day of Defeat: Source
| 27-Jun-06 | Day of Defeat Update Media |
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