Monday, June 26 2006
Warhammer Dev Diary by James W at 08:18
Steve Marvin, Lead system designer for Warhammer Online has posted a new development diary over at warhammeronline.com.
In any game, but especially in a large MMO, the numbers can get crazy if you don't keep them on a tight leash. It's a delicate balancing act between making character abilities exciting and cool (which to most players means they look great, feel unique and do lots of damage or other useful effects) and keeping everything scaled appropriately in relation to everything else.
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