Monday, June 26 2006
Steve Marvin, Lead system designer for Warhammer Online has posted a new development diary over at warhammeronline.com.
In any game, but especially in a large MMO, the numbers can get crazy if you don't keep them on a tight leash. It's a delicate balancing act between making character abilities exciting and cool (which to most players means they look great, feel unique and do lots of damage or other useful effects) and keeping everything scaled appropriately in relation to everything else.
29-Sep-08 | Warhammer Online Gets First 500k Subscribers in a Week |
07-Aug-08 | Warhammer Online Finally Dated |
15-Jul-08 | Warhammer Online: Age of Reckoning E3 Screenshots |
26-Mar-08 | Warhammer Online: Age of Reckoning Delayed Again |
22-Feb-08 | Warhammer Online: Age of Reckoning Screenshots |
14-Dec-07 | Warhammer Online: Age of Reckoning Trailers |
02-Nov-07 | Warhammer Online Delayed Again |
05-Sep-07 | Warhammer Online Beta Is a Bit Popular |
04-Sep-07 | Warhammer Online: Age of Reckoning Media |
Why not register and have your say?
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