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Saturday, June 17 2006

The Chronicles of Spellborn Interview  by James W at 12:45

PC
GameZone have had a chat with Spellborn International, the development studio behind the upcoming MMO, The Chronicles of Spellborn.

Built using the Unreal Engine, The Chronicles of Spellborn has several defining elements inherent in the game concept – such as ancestral quests, high-level gameplay elements available to lower-level characters, the ability to outfit an entire guild in distinctive costumes, the ability to wear enemy loot as honor badges, 'skilldeck' leveling that enables players to advance characters through actions, the ability to have NPCs (non-playable characters) craft unique items, the ability to lock skills into a weapon, and a few other ideas.
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