Friday, June 16 2006
FiringSquad have interviewed Groove Games producer Zandro Chan to find out more about the sci-fi first person shooter Warpath.
FiringSquad: First, how did the idea for WarPath come about?
Zandro Chan: Well, our last AAA title, Pariah, had a great multiplayer feature and community that we wanted to expand upon. So we built a new story, a new universe and created gameplay mechanics that incorporated blistering speed and the ability to literally "vault" about the levels in an acrobatic fashion that is totally jaw dropping.
Tags: WarPath

29-Jun-06 | WarPath Gold |
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