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Wednesday, June 14 2006

Rush for Berlin Patch  by James W at 22:59

PC
The first patch for Rush for Berlin has been released today. It brings this strategy game up to version 1.1. Click Full Story to see whats new and fixed in this update. 3DGamers, VGPro

--- Rush for Berlin 1.1 patch notes ---

****** This patch brings ALL previous language versions up to 1.1 (multiplayer compatible) ******

I. Feature changes/modifications
II. Bug fixes
III. Other
IV. Known issues


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I. Feature changes/modifications:
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- The multiplayer screen has been modified slightly to be more user friendly: your team color can be chosen from a dropdown list now. Also signalling that you are ready (to start the game) has been streamlined - it can be done in the list and at the bottom of the screen.
- You can select the option to be assigned a random nation.
- Units will now display the effective range of their skills (with light cyan colored dots).
- The damage done by a rocket launcher has been decreased, but the armor piercing value has been increased (thus it's weaker against infantry and slightly stronger against armor).
- The "High Pressure" skill for flamethrowers now works against vehicles as well.
- The Autoupdate function will now work with Gamespy.

Multiplayer/Balancing changes:
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- Several production costs have been changed.
- Recon vehicles are slightly weaker (less hitpoints).
- Truck type units can move easier (fewer obstacles can block them).
- The machine gun damage done by tanks has been changed. A heavy tank's machine gun does less damage to infantry while a small/medium tank's machine gun does more damage.
- Mobile artillery units are slightly weaker (less hitpoints).
- Damage was increased for all fire type weapons (flamethrower, molotov cocktail, crocodile tank).
- The following units have been strengthened: M26 (improved armor and hitpoints) and M7 Priest (improved damage).
- Open vehicles have a longer sightrange.
- Less points are now awarded for killing units in RUSH mode.
- In Rush mode, it is the team's score that counts toward winning (not the individual's score).
- Anti-tank vehicles are more maneuverable.
- the AI was enhanced to capture buildings more effectively.

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II. Bug fixes
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- Unnecessary delay at the end of the 1st Russian mission has been removed.
- In the 3rd French mission it was possible to complete then fail an optional objective (preventing the launch of the missiles). This has been fixed.
- In the 4th French mission all medic packs will now work correctly.
- In the 6th Western Allied mission it was possible to "fail" a main objective (on the statistics page). Now there is a new secret objective (save 80% of the convoy) and the main objective is correctly handled.
- Several small bugs were fixed in RISK mode (grammatically incorrect or confusing messages, unbalanced tasks etc.).
- A major bug was fixed which caused multiple polygons to appear in the game, thus slowing it down. This was particularly problematic in large multiplayer games as it built up faster there.
- 2 random crashes (memory overwrites) were found and fixed.
- Several typos were corrected in tooltips.
- The mouse cursor now disappears when ingame cutscenes are played.
- Some killed units were calculated twice in statistics.
- Several Gamespy error messages were incorrect (displayed bad information).
- Several skills were corrected (Dead-Eye, Photo Recon, Tank Barrier and more).
- The profile now correctly holds the difficulty information set by the player (it won't constantly revert back to the Medium difficulty level).
- Units could sometimes get stuck when using the Tank Barrier skill.
- Tank barriers now correctly block the movement of vehicles.
- The winning condition was being incorrectly reported in Domination mode. This has now been fixed.
- When killing neutral units in RISK mode, the score was not being calculated correctly. This has now been fixed.
- Gamespy is supposed to verify your online CD key once when you first start playing the game. Instead, it is mistakenly verifying the CD key each time you start the game. This has now been fixed.

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III. Other
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- Unit limit in multiplayer has now an improved interface.
- The autosave message is now a fade-out message and therefore won't interfere with other texts on screen in most cases.
- Buffs with negative effects now have a reddish frame shown in the affect icons on the right interface.
- Corrected formatting for objective status texts.
Related News
24-May-06 Rush for Berlin Multiplayer Demo
17-May-06 Rush for Berlin Gold
05-May-06 Rush for Berlin Single Player Demo
26-Apr-06 Rush for Berlin Pixel Shader 3 Comparison
07-Apr-06 Rush for Berlin Officer Skills Screenshots
27-Mar-06 Rush for Berlin Screenshots
17-Mar-06 Rush for Berlin Unit Artwork
03-Mar-06 Rush for Berlin Screenshots
10-Jan-06 Rush for Berlin Screenshots


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