Tuesday, June 13 2006
FiringSquad have interviewed Frozenbyte about their top-down shooter, Shadowgrounds. By sure to check out our review that will be online very soon.
FiringSquad: Developing a top down action game is something that is rather unique in this day and age. Do you think the decision to design the game in this matter helped or hurt the game in the final analysis?
Joel Kinnunen: It definitely helped but honestly we never even considered any other perspectives. The top-down perspective is part of the old-school roots of Shadowgrounds, and something that has defined the game from the get-go.
Tags: Shadowgrounds

29-Jun-06 | Shadowgrounds Level Editor Released |
13-Jun-06 | Shadowgrounds Review |
03-Jun-06 | Shadowgrounds Patch |
04-May-06 | Updated Shadowgrounds Demo |
06-Apr-06 | Shadowgrounds Multiplayer Screenshots |
02-Feb-06 | Shadowgrounds Demo |
19-Jan-06 | Shadowgrounds Screenshots |
18-Aug-05 | Shadowgrounds Screenshots |
16-Jun-05 | Shadowgrounds Screenshots |
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