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Tuesday, June 06 2006

Neverwinter Nights 2 Q&A  by James W at 21:06

PC
nwn2 Total Video Games have Interviewed Chris Avellone, Creative Director/Senior Designer at Obsidian Entertainment about the task of making a sequel to the popular Neverwinter Nights.

How big a focus has the technology behind the game been and what presentational aspects of the game do you believe will impress?

The biggest focus has been on the toolset and functionality, as well as improving the graphical quality of the engine. It did require removing and writing a great deal of code, so much so it became the (now-named) Electron engine, and we're pretty pleased with the results. Trees, fogs, water, the flexibility of outdoor environments... all of these things have been added and should add a lot to campaign-builder maps.
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27-Sep-06 X06 PC Screenshot Roundup
12-Sep-06 Neverwinter Nights 2 Pre-Order Offers
23-Aug-06 Screenshot Round-Up Part 2
18-Aug-06 Neverwinter Nights 2 Screenshots
15-Aug-06 Neverwinter Nights 2 Special Editions
14-Aug-06 Neverwinter Nights 2 Movie
13-Aug-06 Another Neverwinter Nights 2 preview


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