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Thursday, May 25 2006

Source Engine Update  by James W at 08:22

PC
An update for the Source Engine has been released, restart your Steam client now to get updated. Click Full Story for find out what fixes are covered.

Graphics

* Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
* Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
* Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
* Updated default configuration settings for some newer video cards
* Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)


User Interface

* Added progress bar state to print a description when the server changes levels
* Show disconnect dialog when client connection times out
* Fixed anti-aliasing on fonts
* Fixed a memory leak in vgui
* Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
* Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels


Sound

* Fixed sound initializing twice at startup in some cases
* Optimized sound engine performance
* Fixed a bug where machines without proper sound hardware and/or drivers would crash


SourceTV

* Added SourceTV port and delay time to status output if SourceTV is active
* Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
* Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
* Added convar tv_timeout to specify connection timeout limit in seconds
* Improved spectator client dispatching, should be faster and balance better
* Fixed SourceTV relays being unable to connect to sv_lan 1 servers
* Fixed SourceTV servers reporting password restrictions
* Fixed SourceTV bots joining game even if disabled
* Fixed disappearing weapons in SourceTV
* Fixed spectator chat not displaying on relay proxies
* Fixed SourceTV crash during changelevel
* Fixed command tv_record crashing relay proxies
* Reduced SourceTV CPU requirements
Comments
Jammin
Posts: 2846
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25 May 2006 08:39
EA could learn a few things from valve...but they own them anyway now dont they? Ahh they are fighting themselves! Free content! The crowd screams...Free Content!
Mani
Posts: 6957
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25 May 2006 11:10
no they don't
Jammin
Posts: 2846
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25 May 2006 12:24
I remember reading on here at some point that EA bought the rights to half life? or was someone pulling my leg?
Mani
Posts: 6957
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Post rank 5 out of 5
25 May 2006 12:30
EA now publish to boxed copies of Valve's games, just that.
ralinn
Posts: 1971
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25 May 2006 15:10
lol, imagine EA owning valve. They'd have to release a patch that would allow you to hold the pistol/mac10 sideways in HL2 and CS:S.

50 cent menu music in HL2.
Midnight
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25 May 2006 15:50
lolol
Bigbird
Posts: 156
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Post rank 2 out of 5
25 May 2006 16:26
wonder if this fixes my crashing problem if not valve are still shit


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