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Friday, April 28 2006

Quake Wars Q&A  by James W at 22:00

PC
Shacknews have caught up with Quake Wars: Enemy Territory lead designer Paul "Locki" Wedgwood to find out more about this promising title.

Shack: How does Enemy Territory: QUAKE Wars stand out from games in similar genres, such as the Battlefield series?

Paul Wedgwood: Both id Software and Splash Damage are fans of Battlefield (and both companies are known for running Battlefield game servers for their staff and friends), but ETQW should be thought of as a different kind of game with different development and gameplay goals.

ETQW is fundamentally built with the goal of creating gameplay where teamwork makes a significant difference in whether or not you complete objectives. The game is also unique in pitting asymmetrical forces against one another; It's no longer just a choice between two similar but differently-named machine guns: the choice of whether to play Strogg or GDF is significant, the strategies are different, and the experience is different.

ETQW's builds on Wolf ET's successful team play approach that has won millions of fans the world over, but is set a century after those World War II battles. It pits the Allied troops of the Global Defence Force against their most horrific threat yet - the Strogg invasion of Earth, set in the epic QUAKE universe - a conventional human military force taking on the marauding Strogg with their alien technology.
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Comments
Tricky
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28 April 2006 22:04
Quite interesting tbh, nice lengthy answers
Mani
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28 April 2006 22:11
It's a must buy in my book, might not stay on my play list forever, but I gotta try it.
WhyYouLoveMe
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29 April 2006 00:39
Mani I'l be right behind you in line. I love BF2 but I can't wait to play this. I hope it rocks!
Spitfire
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29 April 2006 05:40
I have a good feeling about this game
ralinn
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29 April 2006 11:27
Must play now
malis
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29 April 2006 11:55
aye looking forward to this


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