Monday, April 17 2006

As we looked at it, we realized that for us, it didn't make sense to simply make "one" game and chop it up into multiple pieces – To me that seemed to negate many of the advantages of being episodic. Specifically the freedom to innovate and evolve.
So, we started thinking about how to structure things. We landed on a high level story concept and spent a lot of time working on the world of SiN itself. From the beginning of the project, I was adamant that every episode serve as a standalone piece of gameplay. Meaning that each episode has the components of a story in and of itself (A beginning, middle, and an end.)
Tags: SiN Episodes

25-Jan-07 | SiN Episodes Not Dead? |
17-Dec-06 | SiN Episodes Dead? |
10-Aug-06 | SiN Episodes: Emergence for cheaper |
19-Jul-06 | SiN Episodes: Emergence Patch |
22-Jun-06 | SiN Episodes Patch News |
28-May-06 | SiN Episodes: Emergence Review |
17-May-06 | SiN Episodes: Emergence Patch Released |
10-May-06 | SiN Episodes: Emergence Unlocked on Steam |
04-May-06 | SiN Episodes: Emergence Trailer |
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