Monday, March 27 2006
Here's ten Rush for Berlin screenshots showing off the five multiplayer modes in Stormregion's upcoming World War II RTS.
Rush for Berlin is due at the end of May.
Rush for Berlin is due at the end of May.
R.I.S.K. (Race-Intensive Strategic Kombat)
Each participant is given a randomly-assigned task, but without being informed of the other players' aims. The first to complete their task wins the contest. As none of your adversaries know what your aims really are, it's possible to mislead them. The developers promise fair balancing and multifaceted missions: players may have to hold a target; defeat a particular team, collect objects dropped by planes or seek out and destroy specific units.
A countdown lets all the players know when one side is about to succeed. You can then either demolish their target - which could be a captured tank, for example - or simply wipe out their entire army before the time runs out. On the other hand, you can also trust that other players will intervene to stop them and simply continue towards your goal.
R.U.S.H (Relentlessly Utilized Score Hunt)
This mode works on the same principles as the game itself: rushing for given target(s) to occupy various objects, which yield points to the player. Whoever scores the most points in a given time period OR reaches the preset score limit wins. Each object grants a one-time bonus to the team which captures it first (and a reduced bonus if the object is destroyed). All latecomers remain empty-handed. In certain situations, destroying objectives from a distance may even be the way to winning - just by hindering the enemy from taking them.
Cooperative Mode
Invite your friend to join your great battles on your side. This is a great game mode for joint action. It allows players to play together against the AI. The fun part of this mode is that levels can be heavily unbalanced in favour of one side (AI), as players play on the same side and combine forces.
Deathmatch/Skirmish
Deathmatch is the classic mode. Fight your way through the enemy front - against your friends or against the AI. The only goal is to eliminate any and all units belonging to other players - or teams. The difference between the two modes is the presence of AI (a Deathmatch is played between human players, while Skirmish pits at least one human player against the AI). Any combination of teams is allowed within the player limit, the AI can substitute any player in any team. Reinforcements (factories, camps) are allowed on all levels.
Domination Mode
Dominate the landscape and hold your positions. Each map has a certain amount of flags. The goal is to hold the most flags for the longest possible time. Each flag has a point value, and at given intervals this point value is added to the team's pool. One of the great advantages of this multiplayer mode is the possibility to play fast battles - it is possible to fight for only a few minutes, which calls for truly different tactics!
Tags: Rush For Berlin

14-Jun-06 | Rush for Berlin Patch |
24-May-06 | Rush for Berlin Multiplayer Demo |
17-May-06 | Rush for Berlin Gold |
05-May-06 | Rush for Berlin Single Player Demo |
26-Apr-06 | Rush for Berlin Pixel Shader 3 Comparison |
07-Apr-06 | Rush for Berlin Officer Skills Screenshots |
17-Mar-06 | Rush for Berlin Unit Artwork |
03-Mar-06 | Rush for Berlin Screenshots |
10-Jan-06 | Rush for Berlin Screenshots |
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