Monday, March 20 2006
Saw on The Inquirer this morning that nVidia and Havoc had demonstrated hardware physics on a GeForce GPU. Interesting stuff.This press release gives more information.
Through Havok FX, GPUs can simulate the interactions of thousands of colliding rigid bodies, a fundamental technique of physics computation seen in today's latest games. It's now possible to compute the components of friction, collisions, gravity, mass, and velocity that form the basis of rigid body physics. Havok FX is designed for GPUs supporting Shader Model 3.0, including the NVIDIA GeForce 6 and 7 Series GPUs.
Utilizing Havok FX and NVIDIA graphics technology, game developers can now implement sophisticated physical phenomenon such as debris, smoke, and fluids that add immense detail and believability to game environments. Game designers can include advanced physics effects without burdening the CPU and slowing game-play, since the effects are simulated and rendered on the GPU.
What does this mean for the upcoming PhysX card? Or indeed, the Playstation 3?
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Tricky
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21 March 2006 12:23 |
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Tricky
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21 March 2006 13:21 |
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Mani
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21 March 2006 13:24 |
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