Sunday, February 26 2006
OXM have caught up with Splinter Cell Double Agent's producer Julian Gerighty.
Now that there are loads of other stealth games on the market, what do you have to do to make Splinter Cell Double Agent stand out from the crowd?
Julian Gerighty: The original Splinter Cell certainly redefined the genre and set the standard in terms of tension and realism. Ultimately, that's really what we have to measure up to. After Chaos Theory, we knew we couldn't simply go on and produce traditional stealth and continue to innovate at the same time. So we decided to add the double agent concept. It's something that hasn't been done as extensively in the genre before, and it allows us to create a truly immersive and innovative game experience once again.

25-Jan-07 | Splinter Cell Double Agent Playstation 3 Screenshots |
07-Dec-06 | Splinter Cell Double Agent v1.02 Patch |
10-Nov-06 | Splinter Cell Double Agent Demos |
27-Oct-06 | Splinter Cell Double Agent PC Gold |
14-Oct-06 | Splinter Cell Double Agent Multiplayer Demo On Xbox Live |
27-Sep-06 | Splinter Cell Double Agent Trailer |
11-Sep-06 | Splinter Cell: Double Agent Due For Wii Too |
09-Sep-06 | Splinter Cell: Double Agent Multiplayer Screenshots |
26-Aug-06 | Tom Clancy's Splinter Cell: Double Agent Screenshots |
Why not register and have your say?

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