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Sunday, February 26 2006

Splinter Cell Double Agent Interview  by James W at 12:43

PCXBox
OXM have caught up with Splinter Cell Double Agent's producer Julian Gerighty.

Now that there are loads of other stealth games on the market, what do you have to do to make Splinter Cell Double Agent stand out from the crowd?

Julian Gerighty: The original Splinter Cell certainly redefined the genre and set the standard in terms of tension and realism. Ultimately, that's really what we have to measure up to. After Chaos Theory, we knew we couldn't simply go on and produce traditional stealth and continue to innovate at the same time. So we decided to add the double agent concept. It's something that hasn't been done as extensively in the genre before, and it allows us to create a truly immersive and innovative game experience once again.
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