Sunday, December 18 2005
We recently got the chance to ask Ensemble Studios some questions regarding their immensly popular Age of Empires series. Greg Street kindly took time out to answer our mostly daft questions and here's the results.
I can imagine that trying to create a follow up in such a popular series of games can be quite stressful, did you have any specific worries before the game shipped?
Greg: We worried a lot about how to innovate while staying true to the heart of the Age series. Many of the earlier features we tried were pretty different, but frankly a lot of them weren't all that fun either. When we had iterated on an idea for too long and weren't getting anywhere, we usually went back to what worked in our previous games. We knew our iterative design process makes great games, but we knew it could take a long time (and it did).
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