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Wednesday, May 11 2005

Rise of Nations and Hardware Physics  by Craig D at 16:56

PC
AGEIA today announced that the next Rise of Nations game by Big Huge Games, 'Rise of Legends', would use it's PhysX hardware physics accelerator if available.

Big Huge Games used AGEIA's NovodeX SDK to drive all physics for game play and effects. When accelerated by AGEIA's PhysX chip, "Rise of Nations: Rise of Legends" will deliver a level of physics-based realism and interactivity unlike anything ever seen before in electronic games.

"AGEIA's PhysX chip enables massively destructible environments, more realistic unit animations, and spectacular environmental effects," said Tim Train, vice president of development for Big Huge Games. "We've been working closely with AGEIA to harness the power of real-time physics for "Rise of Nations: Rise of Legends," and both of our teams are very excited about the results."

Hopefully we'll get much more PhysX game usage details at E3, I can't wait to see what it does to gaming.

** Update **
We now have 10 screenshots in our Rise of Nations Rise of Legends gallery
Comments
Jammin
Posts: 2846
Rank:
Post rank 5 out of 5
11 May 2005 23:20
i really liked the first one, lets see what this has over AoE3


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