Wednesday, November 16 2011

- Game Designers Michael Hoge and Björn Pankratz and Story Writer Jennifer Pankratz explain why they chose the world of pirates as the topic for their latest game and why this theme fits so well with the proven Piranha Bytes’ way of storytelling and creating believable worlds
- Björn Pankratz covers the first steps of the hero in Risen 2: Dark Waters with the help of a game world map
- Lead Programmer Philipp Krause explains why Piranha Bytes used a terrain engine for the first time ever in one of their games
- and 3D Artist Sascha Henrichs explains the implications that the jungle setting entails.
Tags: Risen 2: Dark Waters

03-Apr-12 | Risen 2: Dark Waters Screenshots |
29-Feb-12 | Risen 2: Dark Waters Screenshots |
31-Jan-12 | Risen 2: Dark Waters Screenshots |
21-Dec-11 | Risen 2: Dark Waters Making Of Part 2 |
14-Apr-11 | Risen 2: Dark Waters Trailer |
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