Sam & Max
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Release Date: Autumn 2006
Developer: Telltale Games
Publisher: Telltale Games
Platform: PC
Official Site: http://www.telltalegames.com/sam_and_max
Publishers Description:
Telltale Games is working with Sam & Max creator Steve Purcell to create an ongoing series of episodic Sam & Max games. Season 1 will debut this fall at GameTap and on Telltale's site with short, punchy episodes released in rapid succession, each telling a self-contained story, all the while feeding into a grander season-wide arc.
If this sounds kind of familiar, don't be alarmed. Look over at your television for a second and think about how TV seasons work. (To make the analogy sweeter, try and concentrate on the good shows.) It's kind of like that, but with funny video games. Episodes mean you get more Sam & Max with less waiting. More fun with shorter dry stretches in between. We all know what it's like to wait three or four (or five) years for a game to come out — no fun. Telltale's sending that model out of style.
Steve Purcell has always said one of the best things about Sam & Max is that they work in any format you throw at them. Just take a look at the crime-fighting duo's vast body of work. These guys have appeared in comics ranging from one-page gag strips to 40-page epics, half-hour Saturday morning cartoons, web-based flash animations, and of course, the age-old graphic adventure. The way we see it, the format doesn't change Sam & Max. Sam & Max change the format.
Release Date: Autumn 2006
Developer: Telltale Games
Publisher: Telltale Games
Platform: PC
Official Site: http://www.telltalegames.com/sam_and_max
Publishers Description:
Telltale Games is working with Sam & Max creator Steve Purcell to create an ongoing series of episodic Sam & Max games. Season 1 will debut this fall at GameTap and on Telltale's site with short, punchy episodes released in rapid succession, each telling a self-contained story, all the while feeding into a grander season-wide arc.
If this sounds kind of familiar, don't be alarmed. Look over at your television for a second and think about how TV seasons work. (To make the analogy sweeter, try and concentrate on the good shows.) It's kind of like that, but with funny video games. Episodes mean you get more Sam & Max with less waiting. More fun with shorter dry stretches in between. We all know what it's like to wait three or four (or five) years for a game to come out — no fun. Telltale's sending that model out of style.
Steve Purcell has always said one of the best things about Sam & Max is that they work in any format you throw at them. Just take a look at the crime-fighting duo's vast body of work. These guys have appeared in comics ranging from one-page gag strips to 40-page epics, half-hour Saturday morning cartoons, web-based flash animations, and of course, the age-old graphic adventure. The way we see it, the format doesn't change Sam & Max. Sam & Max change the format.
| Article | By | Published Date | Platform |
| Sam & Max Episode 4: Abe Lincoln Must Die! Review | James Barlow | 01-Mar-07 | PC |
| Sam & Max: The Mole, the Mob, and the Meatball Review | Duncan Lawson | 27-Jan-07 | PC |
| Sam & Max Episode 2: Situation Comedy Review | James Barlow | 04-Jan-07 | PC |
| Sam & Max Episode 1: Culture Shock Review | James Barlow | 18-Oct-06 | PC |
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May 18 01:02 by Negotiator
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