Requital Review
Try to stray off the main paths through the wilderness, though, and you're confronted by a veritable army of invisible walls that stop you from going about 50 feet beyond the main thoroughfare. Any fantasies of roaming the land as a mad, angry adventurer bent on revenge are quashed when you descend into the forest and find that you can't actually go anywhere. Also, compared to the global-scale environments of titles like World of Warcraft or Oblivion, the world of Requital feels more like a village: there's only about 10 destinations with little space to manoeuvre outside of these.
Read the full article, Requital Review. By Mike Jennings on 10-Nov-07
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